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stottle's blog

Qt UI choices (or What time is it?)

Have you ever heard the phrase “If you have one watch, you always know what time it is.  If you have two watches, you are never really sure!”

SatoriHub Status 12/09/2010

It’s been a little while since the last release.

SatoriHub Status 10/30/2010

SatoriHub 0.4.0 has been released.  You can get it from the downloads page.

The two major changes are the ability to change your language preference and that the current plugins are now included with the installer.

Check out the Changelog to learn more.

New version of SatoriHub!

SatoriHub updated to version 0.3.0 Alpha.

SatoriHub Status 10/19/2010

Just uploaded 0.3.0 Alpha of SatoriHub!

You can find the changelog here, and I’ve added a bundle of the current plugins on the dowload page.  There are now 20 plugins, including ports of the Webserver plugin and the Broadcast plugin (using UDP) to go along with the NetworkSender and NetworkReceiver plugins.

SatoriHub Status

Alpha 0.2.9 - 10/15/2010

Nearing 0.3.0.  I’ve got a fix that should improve the restart functionality, which is nice.  Probably doesn’t affect too many people, but I use the restart a lot in testing and development and I think this will get rid of the freezes.

Also, I’d love to get any feedback from users of the Multitap, MCE and PS3 plugins. 

SatoriHub ChangeLog

0.4.0 Alpha

  1. Support for different languages (Note translation files are incomplete, see the translation wiki page if you are interested in helping with translations)
  2. Finished porting all of the actions in Window and System plugins.  There were 6-8 actions that still included wxWidgets references and didn’t work
  3. Change return value processing for actions.  In EventGhost (EG), the returned result was put in eg.result.  Before this cha

SatoriHub Config files

SatoriHub saves your settings and configuration into several different xml files.  While most users will not need to modify these files, there are always those that want to know the gritty details (you know who you are).  Below are the list of configuration files included in the SatoriHub package or generated by the program.

How to build EventGhost

First off…

You should understand when you need to build EventGhost.  Most users don’t need to build from scratch!

What is "Building EventGhost from source"?

How much do you know about Python?

EventGhost is written in the Python scripting language.  If you are a developer, you can think of Python like Java or C# in the sense that you install the source code or scripts, which are compiled and run on the local machine “on-the-fly”.  Unlike Java and C#, though, most PCs don’t have Python’s interpreter installed.

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